![]() ![]() here's one that you may want to play:ĭarkstar: the interactive movie (NOT darkstar one. Not sure if I mentioned this one already but:Īlso just picked this up on ebay for 5 bucks:Īnd. I'm starting to think that game will never get released They must be putting their all into it because it's been quite a while Jul 18, 2021:įirst, let me say welcome to the Resistance, Captain.Lol yea I've been waiting for Xing for forever now And as usual, if you see any issues, please file them in the issue tracker. We are actively working on deepening Director 3 compatibility, particularly the original Journeyman Project and advancing with Director 4 support, having Meet MediaBand and Chop Suey as our primary test targets.įor running the games you will need the latest daily build of ScummVM. We are also actively collecting info on any Director-based (and Shockwave) titles that we catalogue on our Wiki, so, please, help us with this task. Grab your CDs and give these titles a go. Selected Director 3-based titles may work, and in particular, we support L-ZONE. Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as Spaceship Warlock. Finally, in 20, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering efforts of fuzzie, which she wrote in Python as part of the continuity project. Aug 17, 2021:Įarly Macromedia Director titles are supported nowĪfter 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported. ![]() Then, load up some games and report issues in the issue tracker and playthrough progress on this forum post so we could keep track of the progress on the Wiki.
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